How the AR/VR Industry will affect K-12 education

With the recent boom and continued exponential growth in the technology industry, it is important to consider how this will affect children’s education. Specifically, the Augmented/Virtual Reality (AR/VR) industry is forecasted to hit $120 billion by 2020.

“VR will be big, AR will be bigger and take longer.” What sounded revolutionary when we first said it two years ago has become accepted wisdom. But now the market has actually launched, and there has been 12 months of real-world performance and major tech players’ strategies emerging, which has changed many peoples views on VR/AR growth tremendously. Mobile AR could become the primary driver of a $108 billion VR/AR market by 2021 (underperform $94 billion, outperform $122 billion), with AR taking the lion’s share of $83 billion and VR $25 billion.

Furthermore, Asia is expected to lead revenue growth in the industry in the next few years. Although the AR/VR industry growth seems far away, it is important to discuss and consider its effects on society and Michigan specifically now.

My questions for the caucus are:
• How do you think the AR/VR industry will affect K-12 education growth in the future?
• How can the United States remain a leader in the AR/VR industry?
• Do you think there is anything specific Michigan can do now to ensure they are a leader in this industry in years to come?
• What do you think is important to implement in K-12 education now to ensure this technology is used positively and not negatively in the future?